![]() ![]() Trace:wgl:register_extension_string 'WGL_ARB_pixel_format' Trace:wgl:register_extension_string 'WGL_ARB_multisample' Trace:wgl:register_extension - 'wglGetExtensionsStringARB' Trace:wgl:register_extension_string 'WGL_ARB_extensions_string' Trace:wgl:register_extension - 'wglFlush' Trace:wgl:register_extension - 'wglFinish' Trace:wgl:register_extension - 'wglGetIntegerv' Trace:wgl:has_opengl GLX is up and running error_base = 147 Trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True Trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : Mesa Project and SGI. Trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4. Trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : SGI. Trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.2. Trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.2. Trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : NVIDIA GeForce 9400M OpenGL Engine. Trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 2.1 NVIDIA-1.6.6. (a fellow user already got it working, albeit in may 2008 (that might have been wine 0.9.58), on a linux system, and with an earlier version of the editor - so that is probably something different altogether.)Ĭode: Select all trace:wgl:wglGetProcAddress func: 'wglGetIntegerv' Should i try using native opengl-related dlls, should i go with the 'wine' package (instead of 'wine-devel') instead, or are both of these the wrong trees to bark at? :) i pasted the log below, but maybe the answer is already obvious to you: The terminal states "unknown error code: invalid drawable", so i used WINEDEBUG=+wgl, and it appears closely related (i'm no expert, but the log reveals that the crash happens directly after a 'drawable' and 'context' is described and invoked). ![]() this one - the editor itself does not start (wine pops up a Programm Error followed by an Application Error). ![]() although running any of the games built with the editor works fine - e.g. I just built wine-devel 1.1.41 from source under Mac OS 10.6.2 using MacPorts and tried to run the Z Game Editor, which is a 3D game editor written in Pascal using OpenGL. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |